/*
 *  Copyright (C) 2003 by Unai Garro <ugarro@users.sourceforge.net>
 *  Copyright (C) 2004 by Enrico Ros <rosenric@dei.unipd.it>
 *  Copyright (C) 2004 by Stephan Kulow <coolo@kde.org>
 *  Copyright (C) 2004 by Oswald Buddenhagen <ossi@kde.org>
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 */

#ifndef KDMPIXMAP_H
#define KDMPIXMAP_H

#include "kdmitem.h"

#include <QImage>
#include <QPixmap>

class QSignalMapper;
class KSvgRenderer;

/*
 * KdmPixmap. A pixmap element
 */

class KdmPixmap : public KdmItem {
	Q_OBJECT

public:
	KdmPixmap( QObject *parent, const QDomNode &node );

protected:
	// reimplemented; returns the size of loaded pixmap
	virtual QSize sizeHint();

	// draw the pixmap
	virtual void drawContents( QPainter *p, const QRect &r );

	// handle switching between normal / active / prelight configurations
	virtual void statusChanged( bool descend );

	virtual void setGeometry( QStack<QSize> &parentSizes, const QRect &newGeometry, bool force );

	struct PixmapStruct {
		struct PixmapClass {
			PixmapClass()
				: svgRenderer(0), present(false), svgImage(false) {}
			QString fullpath;
			QImage image;
			KSvgRenderer *svgRenderer;
			QPixmap readyPixmap;
			QColor tint;
			bool present;
			bool svgImage;
			QString svgElement;
			QSize svgSizeHint;
		} normal, active, prelight;
	} pixmap;

	QSignalMapper *qsm;

private:
	// Method to load the image given by the theme
	void definePixmap( const QDomElement &el, PixmapStruct::PixmapClass &pc );
	bool loadPixmap( PixmapStruct::PixmapClass &pc );
	bool loadSvg( PixmapStruct::PixmapClass &pc );
	void applyTint( PixmapStruct::PixmapClass &pClass, QImage &img );
	void updateSize( PixmapStruct::PixmapClass &pClass );
	PixmapStruct::PixmapClass &getClass( ItemState sts );
	PixmapStruct::PixmapClass &getCurClass() { return getClass( state ); }

private Q_SLOTS:
	void slotAnimate( int sts );
};

#endif
