dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.35
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.45
dEQP-GLES2.functional.fragment_ops.random.77

# Unfortunately it looks like all tex-miplevel selection
# tests are very flaky.
spec@arb_texture_rectangle@tex-miplevel-selection*
spec@glsl-1.20@execution@tex-miplevel-selection*
spec@!opengl 1.4@tex-miplevel-selection
spec@!opengl 1.4@tex-miplevel-selection-lod
spec@!opengl 1.4@tex-miplevel-selection-lod-bias
spec@!opengl 2.1@pbo@test_draw_pixels
spec@arb_draw_buffers@fbo-mrt-alphatest
spec@arb_sampler_objects@sampler-incomplete
spec@oes_draw_elements_base_vertex@oes_draw_elements_base_vertex-drawelements
shaders@glsl-fs-bug25902
shaders@glsl-lod-bias
spec@oes_texture_float@oes_texture_float
spec@ext_direct_state_access@textures*
spec@!opengl 1.1@texgen
spec@ati_fragment_shader@ati_fragment_shader-render-textargets
spec@ati_fragment_shader@ati_fragment_shader-render-notexture
spec@ext_texture_compression_s3tc@s3tc-errors_gles2
fast_color_clear@fcc-front-buffer-distraction
shaders@glsl-vs-point-size
spec@khr_texture_compression_astc@miptree-gles hdr
spec@khr_texture_compression_astc@miptree-gles hdr@HDR Profile
spec@!opengl 1.2@tex3d-maxsize
spec@ext_framebuffer_object@fbo-readpixels
spec@!opengl 1.1@gl-1.2-texture-base-level
spec@!opengl 1.1@gl-1.1-read-pixels-after-display-list

# Uninitialized reads in FS, https://gitlab.freedesktop.org/mesa/mesa/-/issues/12047
spec@glsl-1.10@execution@fs-frontfacing-ternary-neg-1.0-1.0
spec@glsl-1.10@execution@fs-frontfacing-ternary-vec4-neg-1.0-1.0
spec@glsl-1.20@execution@glsl-fs-frontfacing-not

dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.17
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.35
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.88
dEQP-GLES2.functional.fragment_ops.random.77
dEQP-GLES2.functional.fragment_ops.scissor.contained_point
shaders@glsl-fs-bug25902
spec@!opengl 1.1@gl-1.1-read-pixels-after-display-list
spec@!opengl 1.1@texgen
spec@!opengl 1.5@depth-tex-compare
spec@!opengl 2.0@incomplete-texture-glsl
spec@!opengl 2.1@pbo@test_draw_pixels
spec@arb_fragment_program@fp-formats
spec@arb_texture_rectangle@tex-miplevel-selection gl2:textureproj 2drect_projvec4
spec@ati_fragment_shader@ati_fragment_shader-render-sources
spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index8-drawpixels
spec@glsl-1.20@execution@built-in-functions@vs-op-div-mat4x3-mat4x3
spec@glsl-1.20@execution@built-in-functions@vs-op-selection-bool-mat3x2-mat3x2
spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture\(\) 1d
spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture\(\) 1dshadow
spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture\(\) 2d
spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture\(\) 2dshadow
spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture\(bias\) 2d
spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture\(bias\) 2dshadow
spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 1d
spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 1dshadow
spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj\(bias\) 2d_projvec4
spec@khr_texture_compression_astc@miptree-gl srgb-sd
spec@khr_texture_compression_astc@miptree-gl srgb-sd@sRGB skip decode
spec@nv_primitive_restart@primitive-restart-draw-mode-line_strip
spec@oes_texture_float@oes_texture_float

spec@!opengl 1.0@gl-1.0-blend-func
spec@!opengl 1.0@gl-1.0-drawpixels-depth-test
spec@ext_texture_env_combine@texture-env-combine
spec@nv_primitive_restart@primitive-restart-draw-mode-line_loop
spec@nv_primitive_restart@primitive-restart-draw-mode-points
spec@nv_primitive_restart@primitive-restart-draw-mode-polygon
spec@nv_primitive_restart@primitive-restart-draw-mode-triangle_fan
spec@nv_primitive_restart@primitive-restart-draw-mode-triangle_strip
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.17
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.20
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.63
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.64
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.86

# uprev Piglit in Mesa
spec@!opengl 1.1@teximage-scale-bias
spec@!opengl 1.2@tex3d-maxsize
spec@arb_texture_rectangle@tex-miplevel-selection gl2:texture() 2drectshadow
spec@ext_framebuffer_object@fbo-readpixels
spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 1d
spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 1dshadow
spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 2dshadow
spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 2dshadow
spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 1d_projvec4
spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 2d_projvec4
spec@nv_primitive_restart@primitive-restart-draw-mode-points

