RFC 9695 | The 'haptics' Top-Level Media Type | March 2025
Muthusamy & Ullrich | Standards Track | [Page]

Stream:
  Internet Engineering Task Force (IETF)
RFC:
  9695
Category:
  Standards Track
Published:
  March 2025
ISSN:
  2070-1721
Authors:
  Y. K. Muthusamy
  C. Ullrich

# RFC 9695

# The 'haptics' Top-Level Media Type

## Abstract

This memo registers and documents the 'haptics' top-level media type, under which subtypes for representation formats for haptics may be registered. This document also serves as a registration for a set of subtypes, which are representative of some existing subtypes already in use.¶

## Status of This Memo

This is an Internet Standards Track document.¶

This document is a product of the Internet Engineering Task Force (IETF). It represents the consensus of the IETF community. It has received public review and has been approved for publication by the Internet Engineering Steering Group (IESG). Further information on Internet Standards is available in Section 2 of RFC 7841.¶

Information about the current status of this document, any errata, and how to provide feedback on it may be obtained at https://www.rfc-editor.org/info/rfc9695.¶

## Copyright Notice

Copyright (c) 2025 IETF Trust and the persons identified as the document authors. All rights reserved.¶

This document is subject to BCP 78 and the IETF Trust's Legal Provisions Relating to IETF Documents (https://trustee.ietf.org/license-info) in effect on the date of publication of this document. Please review these documents carefully, as they describe your rights and restrictions with respect to this document. Code Components extracted from this document must include Revised BSD License text as described in Section 4.e of the Trust Legal Provisions and are provided without warranty as described in the Revised BSD License.¶

## 1. Introduction

The term 'haptics' refers to the generation of touch-related sensations in a device or interface. Haptics is widely used in consumer devices in order to provide touch-based feedback to users. The most common use of haptics is in mobile devices, where it is used to provide feedback to users interacting with the touchscreen, e.g., typing on a virtual keyboard. Haptic technologies are unlike audio and visual enabling technologies in the sense that they require some form of actuation in order to create a tactile sensation. For mobile phones and game controllers, these actuators are typically small vibrating motors. For large touchscreens in vehicles, these actuators can be specialized piezoelectric materials. Haptic capabilities are found in nearly every modern smartphone, game, and virtual reality controller, making these devices an ideal target for enhanced media experiences.¶

Internet Media Types [RFC6838] are used to label content carried over Internet protocols. This document defines a new top-level type, 'haptics', according to [RFC9694]. This top-level type indicates that the content specifies haptic data. Under this top-level type, different representation formats of haptics may be registered.¶

## 2. Background and Justification

Haptic signals provide an additional layer of entertainment and sensory immersion for the user, when combined with audio and video signals. Haptic tracks, in separate files, can be combined with audio/video files and played back in sync to provide an overall immersive media experience (audio, visual, tactile) for the user. More recently, haptic tracks embedded in standard file formats, such as ISOBMFF (ISO Base Media File Format), enable playback of the haptic signals over one or more actuators, simultaneously with audio and video playback [ISOBMFF-IS]. Haptic signals are also part of media streams that use RTP, such as those for streaming games, XR, and wearables.¶

### 2.1. MPEG ISOBMFF

Historically, there has not been a registration of formats for haptics. However, haptics was proposed as a first-order media type (at the same level as audio and video) in ISOBMFF in April 2020. The proposal has since progressed to International Standard, and was published in January 2022 [ISOBMFF-IS]. Haptics is officially part of the ISO/IEC 14496-12 (ISOBMFF) standard, 7th Edition. Given this development, a strong case can be made for haptics to be added to the list of top-level media types recognized by the IETF.¶

We envision the following designations for haptics in mp4 files, once the top-level type 'haptics' is registered:¶

- 'haptics/mp4' - mp4 files with just haptic tracks and no audio or video in them (e.g., streaming games, haptics files for haptic vests, belts, gloves, etc.)¶
- 'video/mp4' - mp4 files with video, audio, and haptics (to ensure consistency with existing mp4 files with video content)¶
- 'audio/mp4' - mp4 files with audio and haptics (to ensure consistency with existing mp4 files with audio content without any video)¶

### 2.2. Haptic Sub-Modalities

There are multiple sub-modalities of haptics:¶

- Vibrotactile (touch, vibration)¶
- Kinesthetic (force feedback)¶
- Surface (surface friction)¶
- Spatial, non-contact (ultrasound)¶
- Thermal (temperature)¶

Therefore, designating 'haptics' as a top-level media type enables the definition of data formats pertaining to these sub-modalities in a more streamlined manner. This would not be possible if 'haptics' were to be placed under other top-level types like 'audio', 'video', or 'application'.¶

### 2.3. Another Human Sense

The top-level media type 'audio' pertains to the human sense of hearing; the top-level media type 'video' pertains to the human sense of seeing; so it only makes sense for the (equally important) human sense of touch to be represented by another top-level media type 'haptics'. Placing 'haptics' under 'audio' or 'video' is not reflective of the kinds of files or use cases that would need haptics but have nothing whatsoever to do with audio or video.¶

### 2.4. Commercial Uptake

Haptics is rapidly becoming a standard feature of consumer electronic devices. For example:¶

- iPhone (231+ million units sold in 2023 [iPhone-Sales]): built-in support for haptic-encoded data¶
- Android (1.27+ billion units sold in 2023 [Android-Sales] [GlobalSmartPhone-Sales]): API support of haptic buffers¶
- W3C (HTML vibration API [W3C-Vibration]): Optionally supported in mobile web browsers. W3C has also defined vibration extensions for gamepads [W3C-Gamepad]¶
- Game consoles (45+ million units sold in 2023 [GameConsole-Sales]): MS Xbox, Sony PlayStation, Nintendo Switch, etc.¶
- XR devices (30+ million units sold in 2023 [XRDevice-Sales]): OpenXR haptic API¶

Haptic media is expected to be commonly exchanged between these devices. Since they represent the majority of consumer electronics (CE) devices, a strong case can be made for 'haptics' as a top-level media type.¶

### 2.5. Haptic Data Formats in Use

There are multiple instances of existing haptic data formats that will live as sub-types under the proposed 'haptics' top-level media type. While these subtypes have *not* been standardized (yet), the prevalence of these haptic data formats in a large number of devices around the world, pre-dating the standardization of haptic tracks in ISOBMFF, provides a compelling argument for 'haptics' to be designated as a top-level media type:¶

- 'ahap': The AHAP haptic data format [AHAP] is currently the standard encoding on all iOS devices + iOS connected game peripherals. The format has seen usage and adoption beyond Apple devices as well, with decoders available for Android and other XR systems.¶
- 'ogg': Google has introduced a proprietary extension to the OGG format in the latest version of Android 11. This encoding enables haptic media to be stored in OGG files.¶

- 'ivs': The IVS haptic data format [MPEG-Haptics-Encoder] is in use:¶

  - In mobile phones from LG Electronics (specifically, the models V30, V40, and the newest V50) that are sold worldwide¶
  - In gaming phones from ASUS (specifically, models ROG, ROG Phone II, ROG Phone 3) that are sold worldwide¶

- 'hapt': The HAPT haptic data format is currently a vendor-specific format that is in use:¶

  - In mobile haptic advertising (for W3C devices)¶

  - The following Japanese game developers use the HAPT format as part of Immersion's TouchSense SDK:¶

    - KLAB: https://www.klab.com/en/¶
    - Craft&Meister: https://www.crafts-meister.co.jp/pc/company_en.html¶
  - Tencent is using the TouchSense SDK for their popular social media application QQ and live streaming application NOW: "Immersion Announces Tencent Licenses TouchSense Technology to Deliver Next-Generation Interactive Experiences" (https://web.archive.org/web/20241201160955/https://www.businesswire.com/news/home/20171026006443/en/Immersion-Announces-Tencent-Licenses-TouchSense%C2%AE-Technology-Deliver)¶

Given the widespread use of these subtypes, it makes sense for 'haptics' to be a top-level media type.¶

### 2.6. Haptic Subtypes (Envisioned Standards)

The MPEG ISOBMFF proposal included an informative annex of known haptic coding formats with proposed FourCCs (four-character codes) for them. The first two, hmpg and hjif, have been registered per this document and have already been standardized in ISO-IEC 23090-31: Haptics coding [MPEG-Haptics-Coding]. As for the remaining codes, once the format names have been finalized and standardized, these types should also be registered as subtypes of the 'haptics' top-level media type:¶

- 'hmpg': the MPEG-I haptics streamable binary coding format described in ISO/IEC 23090-31: Haptics coding [MPEG-Haptics-Coding]¶
- 'hjif': the MPEG-I haptics JSON-based interchange format described in ISO/IEC 23090-31: Haptics coding [MPEG-Haptics-Coding]¶
- IEEE 1918.1.1 vibrotactile coding standard [IEEE-191811] being developed under the IEEE Tactile Internet initiative as part of the 5G Ultra-Reliable Low-Latency Communication (URLLC) profile. Format name is yet to be finalized.¶
- Enumerated effects haptic coding format (based on MIDI). Format name is yet to be finalized.¶
- Audio-to-vibe haptic coding format (automatic audio-to-vibration conversion algorithms). Format name is yet to be finalized.¶

### 2.7. 'application' Top-Level Type Not Suitable

From the above arguments, it is clear that haptics does not really belong under any other media type. To reiterate, there are three main reasons why the 'haptics' media type does not fit under the 'application' top-level type:¶

- haptics connects to a sensory system, touch/motion, directly, and is more specific than the abstract 'application' type, and¶
- 'application' has historically been used for applications, i.e., code, which means it is viewed and treated with great care for security. 'haptics' is not code, just as 'audio' and 'video' are not code either.¶
- haptics is a property of a media stream, it is not an application under any normal definition. As such, it should be its own type.¶

## 3. Security Considerations

Haptics are interpreted data structures that represent collections of different media rendering instructions intended to be decoded and rendered on target device hardware. Haptic data can be represented as collections of signal data and/or descriptive text in XML/JSON or a similar format. Signal data is typically not executed by endpoint processors and represents minimal security risk. Descriptive text is typically parsed and represented in memory using standard XML data structures. This data is utilized to construct one or more signals that are sent to the endpoint device hardware.¶

Because of the media/rendering nature of the data path for haptic-coded data, the security profile of haptic data is expected to be largely consistent with the security profile of visual and audio media data.¶

As with any synthesized media data (audio, video, and haptics), there is a security risk associated with execution of commands based on the descriptive encoding either through its inherent extensibility or through the insertion of arbitrary executable data in the descriptive format itself. Indeed, media rendering systems are normally implemented with a mix of user and kernel space execution since these media must ultimately make their way to a hardware system. In theory, malicious instructions present in descriptive haptic media have the potential to execute arbitrary code in kernel space, effectively bypassing system permissions structures and/or execution sandboxes.¶

Haptics, audio, and video media have widespread use and careful attention should be paid by operating system and device driver implementors to ensure that synthesis and rendering signal paths do not provide attack surfaces for malicious payloads.¶

Thermal haptic devices (that provide a sensation of heat) and kinesthetic haptic devices (that provide force feedback) could potentially injure users if the heat or force, respectively, are not properly controlled or inadvertently exceed safety levels. Implementors need to ensure that adequate measures are taken to prevent such scenarios.¶

These security considerations apply to the subtype registrations described in this document as well as all future haptics registrations.¶

## 4. IANA Considerations

IANA has registered 'haptics' in the "Top-Level Media Types" registry defined in [RFC9694] and registered several subtypes. IANA has also added 'haptics' as an alternative value of "Type Name" in the media types registration form [Media-Type-Reg].¶

### 4.1. Definition and Encoding

'haptics' is the primary media content type that indicates the content identified by it requires a certain haptics subsystem such as low-level haptics APIs, which in turn will require hardware capabilities such as one or more actuators to render the haptics media. The 'haptics' media type does not provide any specific information about the underlying data format and how the haptics information should be interpreted -- the subtypes defined within a 'haptics' tree name the specific haptic formats. Unrecognized subtypes of 'haptics' should be treated as 'application/octet-stream'. Implementations may still pass unrecognized subtypes to the haptics subsystem and associated rendering hardware.¶

### 4.2. Registration Procedure

New haptics formats should be requested using the Application for a Media Type online form [Media-Type-Reg]. [RFC6838] should be consulted on registration procedures. In particular, the haptics specification should preferably be freely available.¶

Note that new subtypes may define parameters. If an implementation does not recognize a parameter sub-value in the comma-separated list, it should ignore the sub-value and continue processing the other sub-values in the list.¶

### 4.3. Subtype Registrations

In this section, the initial entries under the top-level 'haptics' media type are specified. They also serve as examples for future registrations.¶

#### 4.3.1. IVS Haptics Type

Type name:
  haptics¶
Subtype name:
  ivs¶
Required parameters:
  N/A¶
Optional parameters:
  N/A¶
Encoding considerations:
  8bit if UTF-8; binary if UTF-16 or UTF-32¶
Interoperability considerations:
  The IVS format is a device-independent haptic effect coding based on the XML format. It is designed to enable interoperability between distinct physical endpoints. Not all devices may be able to render all effects present in an IVS file.¶
Security considerations:
  See Section 3 of RFC 9695.¶
Published specification:
  ISO/IEC JTC 1/SC 29/WG 2 N0072 "Encoder Input Format for MPEG Haptics" [MPEG-Haptics-Encoder].¶
Applications that use this media type:
  All applications that are able to create, edit, or display haptic media content.¶

Additional information:
  File extension(s):
    Haptic file extensions used for IVS files: .ivs¶
  Macintosh file type code(s):
    (no code specified)¶
  Macintosh Universal Type Identifier code:
    N/A¶
  Fragment Identifier:
    N/A¶
  Deprecated Alias:
    N/A¶

Person & email address to contact for further information:
  Yeshwant Muthusamy (yeshwant@yeshvik.com)¶
Change controller:
  ISO/IEC JTC1/SC 29/WG 7 (MPEG 3D Graphics and Haptic Coding)¶

#### 4.3.2. HJIF Haptics Type

Type name:
  haptics¶
Subtype name:
  hjif¶
Required parameters:
  N/A¶
Optional parameters:
  N/A¶
Encoding considerations:
  8bit if UTF-8; binary if UTF-16 or UTF-32¶
Interoperability considerations:
  The HJIF format is a human-readable haptic effect coding based on the JSON format. It is designed as an interchange format for temporal and spatial haptic effects. The haptic effects may target specific parts of the human body and may be associated with a reference device description allowing haptic rendering software to adapt the effects to available hardware.¶
Security considerations:
  See Section 3 of RFC 9695.¶
Published specification:
  ISO/IEC 23090-31: Haptics coding [MPEG-Haptics-Coding].¶
Applications that use this media type:
  All applications that are able to create, edit, or display haptic media content.¶

Additional information:
  File extension(s):
    Haptic file extensions used for HJIF files: .hjif¶
  Macintosh file type code(s):
    (no code specified)¶
  Macintosh Universal Type Identifier code:
    N/A¶
  Fragment Identifier:
    N/A¶
  Deprecated Alias:
    N/A¶

Person & email address to contact for further information:
  Yeshwant Muthusamy (yeshwant@yeshvik.com)¶
Change controller:
  ISO/IEC JTC1/SC 29/WG 7 (MPEG 3D Graphics and Haptic Coding)¶

#### 4.3.3. HMPG Haptics Type

Type name:
  haptics¶
Subtype name:
  hmpg¶
Required parameters:
  N/A¶
Optional parameters:
  N/A¶
Encoding considerations:
  binary¶
Interoperability considerations:
  The HMPG format is a streamable binary haptic effect coding. It is designed to enable efficient coding of temporal and spatial haptic effects. The haptic effects may target specific parts of the human body and may be associated with a reference device description allowing haptic rendering software to adapt the effects to available hardware.¶
Security considerations:
  See Section 3 of RFC 9695.¶
Published specification:
  ISO/IEC 23090-31: Haptics coding [MPEG-Haptics-Coding].¶
Applications that use this media type:
  All applications that are able to create, edit, or display haptic media content.¶

Additional information:
  File extension(s):
    Haptic file extensions used for HMPG files: .hmpg¶
  Macintosh file type code(s):
    (no code specified)¶
  Macintosh Universal Type Identifier code:
    N/A¶
  Fragment Identifier:
    N/A¶
  Deprecated Alias:
    N/A¶

Person & email address to contact for further information:
  Yeshwant Muthusamy (yeshwant@yeshvik.com)¶
Change controller:
  ISO/IEC JTC1/SC 29/WG 7 (MPEG 3D Graphics and Haptic Coding)¶

## 5. Normative References

[RFC6838]
  Freed, N., Klensin, J., and T. Hansen, "Media Type Specifications and Registration Procedures", BCP 13, RFC 6838, DOI 10.17487/RFC6838, January 2013, <https://www.rfc-editor.org/info/rfc6838>.
[RFC9694]
  Dürst, M.J., "Guidelines for the Definition of New Top-Level Media Types", BCP 13, RFC 9694, DOI 10.17487/RFC9694, March 2025, <https://www.rfc-editor.org/info/rfc9694>.

## 6. Informative References

[AHAP]
  Apple Inc., "Representing haptic patterns in AHAP files", Apple Developer Documentation, <https://developer.apple.com/documentation/corehaptics/representing_haptic_patterns_in_ahap_files>.
[Android-Sales]
  Counterpoint, "Global Smartphone Sales Share by Operating System", <https://www.counterpointresearch.com/insights/global-smartphone-os-market-share/>.
[GameConsole-Sales]
  D'Angelo, W., "PS5 vs Xbox Series X|S vs Switch 2023 Worldwide Sales Comparison Charts Through December - Sales", VGChartz.com , <https://www.vgchartz.com/article/459672/ps5-vs-xbox-series-xs-vs-switch-2023-worldwide-sales-comparison-charts-through-december/>.
[GlobalSmartPhone-Sales]
  sellcell, "How many mobile phones are sold each year?", <https://www.sellcell.com/how-many-mobile-phones-are-sold-each-year/>.
[IEEE-191811]
  IEEE, "IEEE Standard for Haptic Codecs for the Tactile Internet", IEEE Std 1918.1.1-2024, DOI 10.1109/IEEESTD.2024.10555007, June 2024, <https://ieeexplore.ieee.org/document/10555007>.
[iPhone-Sales]
  Backlinko, "iPhone Users and Sales Stats", <https://backlinko.com/iphone-users>.
[ISOBMFF-IS]
  ISO/IEC, "Information technology - Coding of audio-visual objects - Part 12: ISO base media file format", 7th Edition, ISO/IEC 14496-12:2022, January 2022, <https://www.iso.org/standard/83102.html>.
[Media-Type-Reg]
  IANA, "Application for a Media Type", <https://www.iana.org/form/media-types>.
[MPEG-Haptics-Coding]
  ISO/IEC, "Information Technology -- Coded representation of immersive media -- Part 31: Haptics coding", ISO/IEC 23090-31:2025, January 2025, <https://www.iso.org/standard/86122.html>.
[MPEG-Haptics-Encoder]
  MPEG, "Encoder Input Format for Haptics", MPEG 134 Meeting Document, 15 May 2021, <https://www.mpegstandards.org/standards/Explorations/40/>.
[W3C-Gamepad]
  W3C, "Gamepad Extensions", W3C Editor's Draft, <https://w3c.github.io/gamepad/extensions.html>.
[W3C-Vibration]
  W3C, "Vibration API (Second Edition)", W3C Recommendation, 18 October 2016, <https://www.w3.org/TR/2016/REC-vibration-20161018/>. Latest version available at <https://www.w3.org/TR/vibration/>
[XRDevice-Sales]
  Binarybox Studios, "Virtual reality market size 2023", LinkedIn, <https://www.linkedin.com/pulse/virtual-reality-market-size-2023-binarybox-studios-dfbif/>.

## Authors' Addresses