The list below shows all the features added since version 2.0. Follow the links for
the detailed information:
User Interface
OpenGL can now used for the interactive views which allows hardware acceleration.
When enable, Grids are now numbered.
Animation
Animation previews can now be displayed in any of the available
display modes.
Rendering
The Raytracer is now multithreaded, allowing it to take advantage of
multiple processors.
Photon mapping is available for multiple scattering within materials,
allowing simulation of subsurface scattering for simulating wax, skin, marble etc..
Rendering can now use Ambient Occlusion as a global illumination method.
When rendering with Monte Carlo, Ambient Occlusion or Hybrid methods for global illumination (GI),
the raytracer can use more than one ray to sample the environment.
Increasing this value will reduce
noise from GI without having to increase the Min/Max Rays and therefore results in faster renders.
Textures and Materials
The parameters for Materials have been changed to be more intuitive. Full compatability for scenes created
in previous versions in ensured by the addition of modules.
Previews for textures and
texture mapping can now be zoomed and panned.
Dialogues for loading images now show a preview of the image.
Camera Filters
The camera filter preview can now be configured to give a
rendered view using any of the normal rendering settings and now has an automatic update.
There is a new Exposure Correction camera filter.
Miscellaneous
When saving files, backup files can be created if the option is enabled.
Files are saved using a 'safe save' method.
In the Triangle Mesh editor, vertices can be made to lie on the surface when smoothing is used via the
Project Control Mesh Onto Surface command.
In the Triangle Mesh editor, the tolerant selection mode now
selects all edges and faces within the
selection region, even if there are no vertices within the region .